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Common Scenarios

There are several common scenarios that you may encounter. This chapter attempts to list as many of them as possible and suggest how to handle each scenario.

Constructing a hoard file

Coda allows you to give files priorities that affect the cache manager. The higher the priority, the lower the possibility that a file will get flushed from the cache to make space for a another file. These priorities are stored in a hoard database internal to venus. This database is preserved across invocations of venus, but will be erased when venus is re-initialized.

The best way to set up a hoard database is by creating hoard files. After you've created the files once, you do not need to do it again for that set of files. You can create a hoard file by hand or by using the spy.1 program. See the hoard.1 man page for more details.

To run spy:

  1. Run spy in the background, redirecting its output to a file.
  2. Run all of the programs and access files you want to hoard.
  3. Send a SIGTERM to spy.
  4. Sort the output file, removing duplicates.
  5. Remove unnecessary entries.
  6. On each line add a at the beginning and a priority at the end

The following is an example of creating a hoard file for gnu-emacs. Note that while running gnu-emacs, I explicitly enter scribe mode. This makes sure that any scribe-mode specific files are fetched.

Example

$ spy > gemacs.out &
[1] 316
$ gnu-emacs
$ kill %1
$
[1]    Done                 spy > gemacs.out
$ sort -u gemacs.out > gemacs.hdb
$ cat gemacs.hdb
/coda
/coda/i386_mach/omega/usr/local/emacs
/coda/i386_mach/omega/usr/misc/.gnu-emacs
/coda/misc/gnu-emacs/i386_mach/omega/bin/gnu-emacs
/coda/misc/gnu-emacs/i386_mach/omega/lisp/scribe.elc
/coda/misc/gnu-emacs/i386_mach/omega/lisp/term/x-win.el
/coda/misc/gnu-emacs/i386_mach/omega/lisp/x-mouse.elc
/coda/usr

Next you should delete the first and last line of the file as you do not need them. Then add the hoard specific commands. The final file looks like:

a /coda/i386_mach/omega/usr/local/emacs 600
a /coda/i386_mach/omega/usr/misc/.gnu-emacs 600
a /coda/misc/gnu-emacs/i386_mach/omega/bin/gnu-emacs 600
a /coda/misc/gnu-emacs/i386_mach/omega/lisp/scribe.elc 600
a /coda/misc/gnu-emacs/i386_mach/omega/lisp/term/x-win.el 600
a /coda/misc/gnu-emacs/i386_mach/omega/lisp/x-mouse.elc 600

The a that starts each line tells hoard to add the named file to the database. The 600 that ends each line sets the file's priority. You may also specify additional attributes for each line. These attributes are separated from the priority by a : and are:

  • c Current children of the given directory will inherit its hoard status.
  • c+ Current and future children of the given directory will inherit its hoard status.
  • d Current descendents of the given directory will inherit its hoard status.
  • d+ Current and future descendents of the given directory will inherit its hoard status.

For example, to hoard all of the emacs directory, its descendents and any future descendents, I would include the following line in a hoardfile:

a /coda/i386_mach/omega/usr/local/emacs 600:d+

This ensures you get all of the files you need, but you will use tens of megabytes of cache space to hoard many files that you do not need, so often you want to be more specific with respect to which files to hoard.

Other valid command to hoard are clear, delete, list, and modify. See the hoard.1 man page for more details on these commands.

Hoarding for a Weekend

One of the most common uses of a Coda laptop is to take it home overnight or for the weekend. Naturally, you want to be sure that all of the files that you need over the weekend are in the cache; otherwise, there is little point in bringing the laptop home. The hoard program helps you do this. Create a hoard file, as described in Constructing a hoardfile, for each project you want to work on.

You may also want hoard files for your personal files, such as your home directory if its in Coda, and other tools that you plan on using. It is best to clear the hoard database whenever you switch projects to make sure you have enough space in your cache. You might consider having clear as the first command in your personal hoard file. If you do, make sure you always run hoard with this file before any other files. Once you've built hoard files for all of your tools and projects, its simply a matter of running hoard to build the hoard database you want. When you run hoard, you must be logged onto the machines console, (dont run X). About fifteen minutes before you are ready to leave, force a hoard walk with the following command: hoard walk.

This will cause venus to attempt to cache all of the files in the hoard database. Wait until the hoard command completes by looking at the Coda client activity with codacon. You are now ready to disconnect from the network. You are encouraged to try all of the commands you intend on using after you disconnect. If you are missing some files, it will be easy to reconnect and hoard them.

Reintegrating After Disconnection

When you reconnect to the network after a disconnected session, Coda will automatically try to reintegrate your changes with the Coda servers. You must be authenticated before reintegration occurs. Watch the file /var/log/coda/venus.err or use the codacon command. The reintegration status should be written to either.

If the reintegration was successful, the log entries would look like:

Example

Reintegrate u.raiff, (1, 244) ( 13:33:43 )
coda: Committing CML for u.raiff ( 13:33:43 )
coda: Reintegrate: u.raiff, result = SUCCESS, elapsed = 2640.0 (15.0, 2609.0, 15.0) ( 13:33:43 )
coda:   delta_vm = 0, old stats = [0, 1, 0, 0, 0] ( 13:33:43 )
coda:   new stats = [   0,   0.0,     0.0,    1,   0.2], [   0,   0.0, 0.0,  0,   0.0] ( 13:33:43 )

The following example is from a failed reintegration on the volume u.raiff.

Example

Reintegrate u.raiff, (1, 244) ( 13:27:10 )
coda: Checkpointing u.raiff ( 13:27:10 )
coda: to /usr/coda/spool/2534/u.raiff@%coda%usr%raiff ( 13:27:10 )
coda: Aborting CML for u.raiff ( 13:27:10 )
coda: Reintegrate: u.raiff, result = 198, elapsed = 2437.0 (15.0, 2265.0, 531.0)  ( 13:27:10 )
coda:   delta_vm = 1000, old stats = [0, 0, 1, 0, 0] ( 13:27:10 )
coda:   new stats = [   0,   0.0,     0.0,    1,   0.2], [   0,   0.0, 0.0,   0,   0.0] ( 13:27:10 )

Notice that the client modify log (CML) was checkpointed to /usr/coda/spool/2534/u.raiff@%coda%usr%raiff. This file is a tar file containing the changes that were made on during the disconnected session. The files in the tar file are relative to the root of u.raiff.

The file which failed to reintegrate will be in conflict and will need to be repaired with the repair tool as discussed in Repairing an Inconsistent Directory.

Dealing With a Flaky Network

When the network is acting up, you can use Coda to help isolate yourself from the networking problems. Set up your hoard database so that venus will hoard the files you are working on. Then, disconnect from the Coda servers with the cfs disconnect command. To Coda, this is equivalent to physically disconnecting from the network.

Once the network becomes stable, you can use cfs reconnect followed by cfs checkservers to reconnect yourself to the Coda servers and reintegrate your work. Do not forget to clear your hoard database with hoard clear once you are done working on the set of files that you hoarded.

Reintegrating Over the Phone Line

If you are planning on taking a Coda laptop on an extended trip, you should consider using a dial-up connection like SLIP or PPP to reintegrate with the Coda servers periodically. This will make your updates visible to other Coda users, protect against client crashes such as hard drive failure or theft, and allow you to work on multiple projects, even when your cache space is not large enough for all of the projects. By using the following instructions, you can reintegrate over the phone and change the files in your hoard database.

  1. Dial in to your network remote access server.
  2. After network connection is established, tell Coda to see which servers it can communicate with cfs checkservers. Your laptop will now behave as if it is on the network. Take into consideration that response time to commands will be much slower than on the LAN.

Important

You can trigger immediate reintegration of specified directory by issuing the cfs forcereintegrate <dir> command.

Repairing an Inconsistent Directory

Occasionally, a directory entry will become inconsistent. This happens when there is a conflict between file server replicas that Coda cannot automatically resolve or a reintegration failed because of a local update the conflicts with the global state. The most common causes of a conflict are when the file servers are partitioned and a file is changed on more than one of the partitions or when a disconnected client updates a file that is also updated on the servers. When this happens, the directory containing the conflict will now look like a symbolic link and will be pointing to its file identifier (FID). For example if a directory, conflict, is inconsistent it will now appear as:

$ ls -l conflict
lr--r--r--  1 root      27 Mar 23 14:52 conflict -> @7f0000b3.00000005.0000011a

Most applications will return the error File not found when they try to open a file that is inconsistent. You need to resolve this conflict by using the repair.1 tool.

Server/Server Conflicts

Once you run repair, you need to do a beginrepair on the object that is inconsistent. After beginrepair is issued, the inconsistent directory will be expanded to look like a directory with an entry for each of the volume replicas. You can look at all of these to decide which copy you want. Use repair choose the correct version and clear the inconsistency. In the following example the file conflict/example is replicated on two servers and it has gone inconsistent.

Example

$ ls -l conflict
lr--r--r--  1 root           27 Dec 20 13:12 conflict -> @7f0002ec.000000e3.000005d1
$ repair
The repair tool can be used to manually repair files and directories
that have diverging replicas.  You will first need to do a "beginRepair"
which will expose the replicas of the inconsistent object as its children.

If you are repairing a directory, you will probably use the "compareDir" and "doRepair" commands.

For inconsistent files you will only need to use the "doRepair" command.

If you want to REMOVE an inconsistent object, use the "removeInc" command.

Help on individual commands can also be obtained using the "help" facility.
* begin conflict
a server-server-conflict repair session started
use the following commands to repair the conflict:
    comparedirs
    removeinc
    dorepair
* ^Z
Stopped
$ ls conflict
gershwin.coda.cs.cmu.edu schumann.coda.cs.cmu.edu
$ ls conflict/*
conflict/gershwin.coda.cs.cmu.edu:
example

conflict/schumann.coda.cs.cmu.edu:
example
$ fg
repair
compare
Pathname of Object in conflict? [conflict]
Pathname of repair file produced? [] /tmp/fix

NAME/NAME CONFLICT EXISTS FOR example

-rw-r--r--  1 raiff           0 Dec 20 13:10 gershwin.coda.cs.cmu.edu/example
-rw-r--r--  1 -101            0 Dec 20 13:11 schumann.coda.cs.cmu.edu/example

/coda/project/coda/demo/basic/rep/conflict/gershwin.coda.cs.cmu.edu/example
    Fid: (0xb0.612) VV:(0 2 0 0 0 0 0 0)(0x8002f23e.30c6e9aa)
/coda/project/coda/demo/basic/rep/conflict/schumann.coda.cs.cmu.edu/example
    Fid: (0x9e.5ea) VV:(2 0 0 0 0 0 0 0)(0x8002ce17.30d56fb9)
Should /coda/project/coda/demo/basic/rep/conflict/gershwin.coda.cs.cmu.edu/example be removed? [no] yes
Should /coda/project/coda/demo/basic/rep/conflict/schumann.coda.cs.cmu.edu/example be removed? [no] no
Do you want to repair the name/name conflicts  [yes]
Operations to resolve conflicts are in /tmp/fix
* do
Pathname of object in conflict?  [conflict]
Pathname of fix file? [/tmp/fix]
OK to repair "conflict" by fixfile "/tmp/fix"? [no] yes
SCHUMANN.CODA.CS.CMU.EDU  succeeded
GERSHWIN.CODA.CS.CMU.EDU  succeeded
* quit
$ ls conflict
example
$

Local/Global Conflicts

Local/global conflicts are caused by reintegration failures, which means that the mutations performed while the client was disconnected are in conflict with the mutations performed on the servers from other clients during the disconnection. The objects involved in local/global conflict are represented in the same fashion as server/server conflicts, i.e., they become dangling symbolic links.

To start a local/global repair session for an object OBJ, you need to invoke the repair tool and issue the beginrepair command with the pathname of OBJ as the argument. Once the repair session is started, both the local and global replicas of OBJ are visible at OBJ/local (read-only) and OBJ/global (mutable and serving as the workspace for storing the repair result for OBJ and its descendants). The central process of repairing the local/global conflicts on OBJ is to iterate the local-mutations-list containing all the local updates performed on OBJ or its descendants, which can be displayed by the cfs listlocal command. Each operation in the list must be accounted for and the repair tool cooperates with venus to maintain the current-mutation being iterated. The checklocal command can be used to show the conflict information between the current-mutation and the global server state. You can advance the iteration to the next operation using either the preservelocal or the discardlocal command with the former replaying the current-mutation operation on the relevant global replicas. You can also use the preservealllocal and discardalllocal commands to speed up the iteration. Because the global replica OBJ is mutable, existing tools such as emacs, etc. can be directly used to make the necessary updates. The quit command is used to either commit or abort the repair session. The man page on on the repair commands contains more detailed information, and the following simple example illustrates the main process of repairing a local/global conflict.

Example

Suppose that during disconnection, a user creates a new directory /coda/usr/luqi/papers/cscw/figs and stores a new version for file /coda/usr/luqi/papers/cscw/paper.tex. However, during the disconnection his co-author also creates a directory /coda/usr/luqi/papers/cscw/figs and stores some PS files in it. Upon reintegration a local/global conflict is detected at /coda/usr/luqi/papers/cscw.

$ ls -l /coda/usr/luqi/papers/cscw
lr--r--r--  1 root           27 Dec 20 00:36 cscw -> @@7f000279.00000df3.0001f027
$ repair
* begin
Pathname of object in conflict?  [] /coda/usr/luqi/papers/cscw
a local-global-conflict repair session started
the conflict is caused by a reintegration failure
use the following commands to repair the conflict:
        checklocal
        listlocal
        preservelocal
        preservealllocal
        discardlocal
        discardalllocal
        setglobalview
        setmixedview
        setlocalview
a list of local mutations is available in the .cml file in the coda spool directory

* ls -l /coda/usr/luqi/papers/cscw
total 4
drwxr-xr-x  3 luqi         2048 Dec 20 00:51 global
drwxr-xr-x  3 luqi         2048 Dec 20 00:51 local

* listlocal
local mutations are:

Mkdir   /coda/usr/luqi/papers/cscw/local/figs
Store   /coda/usr/luqi/papers/cscw/local/paper.tex (length = 19603)

* checklocal
local mutation: mkdir /coda/usr/luqi/papers/cscw/local/figs
conflict: target /coda/usr/luqi/papers/cscw/global/figs exist on servers

* discardlocal
discard local mutation mkdir /coda/usr/luqi/papers/cscw/local/figs

* checklocal
local mutation: store /coda/usr/luqi/papers/cscw/local/paper.tex
no conflict

* preservelocal
store /coda/usr/luqi/papers/cscw/global/paper.tex succeeded

* checklocal
all local mutations processed

* quit
commit the local/global repair session?  [yes]