(Illustration by Gaich Muramatsu)
The definition of the types for AXP is quite tricky since it affects massive amounts of the Coda source, and you need to know how everything works to do it without breaking things. I'll try to help by taking the lead in that. Testing the subsystem extensively would be extremely useful, particularly, you could perhaps work on RPC2 and test that from 64 to 32 bit (this is one of the two major challenges, the other is the server disk layout). Elliot Lee will announce public CVS server, to keep your sources up to date. If you send patches back that you made with recent sources we'll put them in if they look ok. These particular patches first became very old - that's why they were left around. - Peter - Jason Duerstock writes: > On Thu, 21 Jan 1999, Peter J. Braam wrote: > > > I have not merged them ... I'm planning to do a little work on the AXP > > port during the next weeks - to frame in the correct type definitions. > > That should help others to forge ahead. > > > > These patches are for subsystems and are useful by themselves - they are > > by now from an ancient release of Coda, so probably it's good to very > > carfully put them in and test the lwp and rvm test programs. > > Okay...what's the best way to make sure that whatever changes I make don't > overlap someone else's work? Just keep submitting to bugs_at_coda? > > JasonReceived on 1999-01-21 13:57:43