(Illustration by Gaich Muramatsu)
> From: Brett Lymn [mailto:blymn_at_baesystems.com.au] > To: Steve Wray > According to Steve Wray: > > [snip] > >Coda, it seems, will never be a production-quality > >filesystem. It will always be experimental. > > > > Ummm "never say never". Unless I misread what Jan said he did not say > that this problem cannot be addressed, simply that it will be a big > step to take in the development of Coda. For a lot of people the > limit of 7000 files in a directory is not a big issue and hence it has How many aspects of coda are hardwired in this fashion? How many numerical limitations are there which are set (artificially?) low *because* coda is experimental? Are there any other limitations which, if altered, would create a 'new epoch in the development of coda'? These are the crucial issues that need to be addressed. Or among them anyhow -- I can think of another right away; 'Will removal of debugging code & routines be feasable and will this cause any incompatibilities with prior versions?' > not reared it's head before. The Coda team need to look at what can > be done to address the issue and try to address the scalability. I > see it more as a hurdle (albeit a large one) than an insurmountable > obstacle. Hopefully it will simply mean the next step in the > evolution of Coda! What I was suggesting was taking what has been learned from the experiments with coda and building on it.. evolution, but a new species, as it were ;) distinguished by incompatibility much as real species are!Received on 2001-06-03 07:15:29