(Illustration by Gaich Muramatsu)
Hello, I have an MS Xbox running Xebian 1.0 (Debian for Xbox) I have successfully installed coda client 6.03-1 (It doesn't get easier than "apt-get install coda-client") I then built a nice shiny new 2.4.24 kernel with all the Xbox patches and the coda kernel module patch too. Everything works great, I was able to connect to the testserver with a simple: insmod coda /etc/init.d/coda-client start cd /coda ls testserver.coda.cs.cmu.edu clog guest_at_testserver.coda.cs.cmu.edu I am now wondering what the preferred way to disconnect from the testserver is. It's not immediately apparent how to remove /coda/testserver.coda.cs.cmu.edu/ from the filesystem now that I'm done playing with it. Does it go away on it's own? I'm also wondering what the best options would be for running a coda media server. It would be serving mostly big files. 100Mb quicktime movies, 3-6Mb MP3s etc. The Xbox is a celeron 733 w/ 1.6Gb available disk space. 1.1Gb is already used for the Xebian install. Therefore there's no room for the multimedia files, hence the need for coda :-) The server is a Athlon 1700+ w/512Mb ram, U160 SCSI IO, 10kRPM SCSI disks. It runs Redhat 9. I've built all the libraries and coda 6.0.3 from source rpms on that box, and installed coda-server-6.0.3-1. Do I now need to create a coda filesystem (volume?) on my server and insert all my media into it? If I use my server as a workstation, do I have to use coda client/server protocols to access the same content locally? Thanks in advance, Adam -- Adam Manock <abmanock_at_comcast.net>Received on 2004-01-24 09:40:30