(Illustration by Gaich Muramatsu)
A number of people have asked me about servers and clients. Just to confirm that Henry Pierce and I are working hard to release RPM's pretty soon with good setup scripts for servers and reasonable documentation. If you are interested in following Coda developments, sign up for coda-announce (see www.coda.cs.cmu.edu). It's very low volume. More discussion is on linux-coda_at_coda.cs.cmu.edu. I am trying not to pollute the linux-kernel list too badly, so let's move discussion there. We hope to have them within two weeks, hopefully sooner; we are aiming for support for libc, glibc, 2.0 and 2.1 kernels (the only untested combination is servers on glibc at the moment). When considering Coda as a network filesystem keep in mind: - it will only get better if you use it, so please do. - it is not as stable as NFS and it's a much more complex system; we try to be helpful, but clearly we have very limited resources. - if you play fance games with laptops and replication servers you'll encounter more trouble. It's pretty stable for simply replicated connected clients. - there will be changes made to Coda during the next year that will require you to reinitialize your server entirely. - only level 0 and level 1 backups are supported at present. Coda uses a log based approach on the servers and the format of the metadata is going to change -- and probably more than once. We have gained a lot from outside users: please play with it when the rpm's are there. - Peter Braam - Senior Systems Scientist CMU, SCS Coda Project - head of Coda developmentReceived on 1998-01-07 22:40:44